
Niklas Andersson -Niklas.Andersson@dh.umu.se
Anders Broberg -bopspe@cs.umu.se
Agneta Bränberg -Agneta.Branberg@tfe.umu.se
Lars-Erik Janlert -lej@cs.umu.se
Erik Jonsson -Erik.J.Jonsson@epl.ericsson.se
Kenneth Holmlund -holmlund@hpc2n.umu.se
Jonny Pettersson -jonny@cs.umu.se
UMINF 01.16
DEPARTMENT OF COMPUTING SCIENCE
SE-901 87
SWEDEN
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| | TABLE OF CONTENTS | | | ACKNOWLEDGEMENT |
This is the final report from a pre-study on Emergent Interaction.
The purpose of the pre-study was to get a clearer idea of what emergent interaction
is, what it can be used for, and what the problems are, as a preparation for
a larger study. The project is an Umeå Center for Interaction Technology
(UCIT) and Ericsson Erisoft collaboration, with participants from four UCIT
labs (CCL, IDL, DML and VR-lab) and Ericsson Erisoft Research. It represents
the first step of a UCIT research program on emergent interaction.
An Emergent Interaction Systems consists of an environment in which a number
of individual actors share some experience/phenomenon. Data originating from
the actors and their behaviour is collected, transformed and fed back into the
environment. The defining requirement of emergent interaction is that this feedback
has some noticeable and interesting effect on the behaviour of the individuals
and the collective – that something ‘emerges’ in the interactions
between the individuals, the collective, and the shared phenomenon as a result
of introducing the feedback mechanism.
The immediate effect may be enhancement of the individual experience –
with resulting effects on the individual’s behaviour, choice of action,
and so on. The immediate effect can also be some kind of change in the observed,
shared phenomenon. In particular the feedback might effect or establish some
kind of collective control. The effect could also involve some kind of organizing
and controlling of the collective. ‘Organization’, in this case,
need not imply uniformity and regularity, it could just as well be to diversify
or even randomise behaviours.
Systems in which people interact in a shared feedback loop already exist. What
is new with the emergent interaction research program is a unified approach
to such systems, and an agenda that seriously addresses the task of designing
EIS. This is made possible and necessary by the new information technology.
Computer, communication, and interface technologies crucially change the conditions
and possibilities. First, the amount and variety of data that is possible to
collect, and the speed of collection increase radically. Second, the new information
technology offers completely new possibilities to design and control the feedback
function and thus ultimately the behaviour of such systems. Third, the feedback
loops can be speeded up many orders of magnitude to match the ‘natural’
time scales of individual and collective behaviour, thus also making the existence
and importance of such systems more easily recognisable. Fourth, in this new
time scale, with these new capabilities, there are great opportunities as well
as possible hazards that we so far only can guess about.
A number of pre-study activities are summarised in the report. Some of the concrete
results are: a list of focus areas for emergent interaction; a categorisation
of emergent interaction applications into nine categories; a classification
of four different aspects of emergent interaction applications; a list of prototype
requirements.
This report will serve as a basic framework for the continued study of emergent
interaction within the UCIT emergent interaction research program. A number
of suggestions for the next actions within this program are also given. First,
three possible first prototype implementations (spinning, collaborative art,
campus communities) are suggested. They cover a number of aspects that have
high priority for closer investigation. Second, the EI concept should be established
in the scientific world as well as in the commercial world. Third, we have identified
a number of research issues to study and ideas to develop (Emergent Architecture,
Emergent Architecture Protocol, Emergent Design are some) within the emergent
interaction field. Other important activities, closely related to but outside
of the proper research program, are market studies and work to g et external
financing for the program.