Frank Drewes

- master thesis proposals -



TREEBAG meta components

TREEBAG is a system in which four different types of components can be combined interactively: Since arbitrary networks of these components can be created, several types of string, tree, and picture grammars can be simulated in TREEBAG. On the one hand, the interactive composition of the desired TREEBAG components provides a maximum of flexibility. On the other hand, even frequently used types of configurations must always be composed of their components ``by hand''. In order to avoid this, the idea is to introduce and implement a notion of meta components. One type of meta component could, for instance, be ``context-free Chomsky grammar''. Internally, such a meta component have to be composed of ordinary TREEBAG components, but the user could directly define a context-free Chomsky grammar.

(1 person, 20p.)


Interactive rule application in TREEBAG

In the TREEBAG system, trees generated by tree grammars are considered as expressions. These expressions are evaluated by components called algebras. Finally, the resulting objects can be displayed on the screen using appropriate components of type display. Although, in the TREEBAG context, a tree grammar can be any kind of device which produces trees, trees are usually generated by applying some sort of rules to nonterminal items in a nondeterministic manner. Unfortunately, until now there is no way of interactively selecting rules and the nonterminals to which they shall be applied. Basically, if the user selects a nonterminal in the display, the system should provide a menu showing the applicable rules, and wait for the user to select one of them.

At first sight, this may seem to be a simple programming exercise, but it does in fact require a nontrivial interaction model that fits into the TREEBAG structure. This is because only the tree grammar ``knows'' what it means to apply a rule to a nonterminal, whereas the user selects an item shown by the display. The display, however, does not know anything about the correspondence between the object it displays and the tree which describes it. Thus, tree grammars, algebras, and displays must work together in order to accomplish this interaction task. Since there are several types of grammars, algebras, and displays which may be combined in a nearly arbitrary way, the interaction model to be developed must be rather flexible.

(1-2 persons, 20p.)


Concept and implementation of new TREEBAG components

TREEBAG can be extended in many ways. Currently, some students in Bremen (Germany) develop algebras and displays which make it possible to generate and display three-dimensional pictures. (Until now, only two-dimensinoal pictures can be generated.) Many other extensions of this kind are possible, for example algebras and displays dealing with graphs. Furthermore, in the theory of tree grammars and tree transducers many classes have been defined and studied, and most of them are more powerful than those which are currently available in TREEBAG. Finally, there exist a number of theoretical results which allow to modify or analyze these devices. Normally, such theoretical considerations cannot directly be turned into practice. Design decisions must be made which are irrelevant for the theory but important for any practical realization, and the efficiency of algorithms presented in the literature sometimes implies that suitable restrictions must be found.

(typically 1 person, 20p.)


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